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	<title>Investment News: Money Morning &#187; EA</title>
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		<title>EA Drops Hostile Bid for Take-Two but a Friendly Deal  Could be Imminent</title>
		<link>http://www.moneymorning.com/2008/08/19/electronic-arts/</link>
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		<pubDate>Mon, 18 Aug 2008 22:01:51 +0000</pubDate>
		<dc:creator>Jason Simpkins</dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[Jason Simpkins]]></category>
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		<description><![CDATA[By  Jason Simpkins
  Associate  Editor
Electronic Arts Inc. (ERTS) dropped its  $2 billion hostile takeover of video game publisher Take-Two Interactive  Software Inc. (TTWO)  yesterday (Monday), but the two companies have entered into private discussions  that may finally result in a friendly merger. 
Relations between the two companies began [...]]]></description>
			<content:encoded><![CDATA[<p><strong>By  Jason Simpkins<br />
  Associate  Editor</strong></p>
<p>Electronic Arts Inc. (<a target="_blank" href="http://finance.google.com/finance?q=NASDAQ%3AERTS">ERTS</a>) dropped its  $2 billion hostile takeover of video game publisher Take-Two Interactive  Software Inc. (<a target="_blank" href="http://finance.google.com/finance?q=ttwo">TTWO</a>)  yesterday (Monday), but the two companies have entered into private discussions  that may finally result in a friendly merger. </p>
<p>Relations between the two companies began to thaw Friday,  when Electronic Arts Chief Executive Officer John Riccitiello placed a call  Take-Two Chairman Strauss Zelnick.&nbsp; After  a weekend of discussions, EA announced that after six months, it would not  extend the deadline for its hostile takeover bid. </p>
<p>EA said yesterday that its $25.74 a share offer was  contingent on being able to distribute Take-Two products during the 2008  Christmas season. But since there is no longer any chance of that happening, EA  must &ldquo;validate the assumptions&rdquo; inherent in its previous offer.</p>
<p>To assuage EA&rsquo;s  concerns Take-Two has agreed to present the company with its three-year product  lineup, as well as financial forecasts.</p>
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<p>In a letter made public yesterday, Take-Two&rsquo;s Zelnick said  his company looks forward to showing EA, and its board members, &ldquo;the  significant strides made by Take-Two since [Electronic Arts] last undertook a  detailed review of our business in early 2007.&rdquo;</p>
<p>However, Zelnick also reiterated his previous claim that a  bid of $25.74 a share &ldquo;undervalues Take-Two&rsquo;s franchise and financial  performance.&rdquo;</p>
<p>EA initially offered $26 dollars a share for Take-Two in  February, but lowered the bid to $25.74 a share after Take-Two issued  additional shares. EA extended the deadline for the offer five times in an  attempt to wear Take-Two investors down, and to give antitrust regulators ample  time to review the deal. </p>
<p>&ldquo;<a target="_blank" href="http://ap.google.com/article/ALeqM5hnhQduV-ewaRDMai0FTGOGqNr5YQD92KPQ783">They  are both posturing</a>,&rdquo; Wedbush Morgan analyst Michael Pachter told <strong><em>The</em></strong> <strong><em>Associated Press</em></strong>. &ldquo;EA is saying &lsquo;we want to pay less,&rsquo; Take-Two  is saying they want more. The important thing is that they are talking.&rdquo;</p>
<p>EA is very interested in Take-Two&rsquo;s hit &ldquo;Grand Theft Auto&rdquo;  series, which has garnered a reputation among parents and young adults alike  for its graphic violence and sexually charged content. The latest installment  of the series, &ldquo;GTA IV,&rdquo; was released on April 29 and been a boon for Take-Two.</p>
<p><a target="_blank" href="http://blogs.wsj.com/deals/2008/08/18/did-grand-theft-auto-make-take-two-more-valuable/">The  game sold 11 million units and pulled in gross revenue of $500 million in its  first week</a>. GTA IV&rsquo;s success alone was enough to push fiscal 2008 revenue  estimates to a range of $1.4 billion to $1.5 billion. The previous range was  $1.25 billion to $1.4 billion. </p>
<p>Sales from the Grand Theft Auto franchise accounted for 78%  of Take Two&rsquo;s total sales last quarter.</p>
<p>Outside of Grand Theft Auto, Take-Two&rsquo;s product line runs  thin but includes well-known games such as &ldquo;Civilization&rdquo; and &ldquo;BioShock,&rdquo; which  is being made into a movie. And EA is looking to bolster its arsenal to compete  with rival Activision Bizzard Inc. (<a target="_blank" href="http://finance.google.com/finance?q=NASDAQ%3AATVI">ATVI</a>), maker of  the hit &ldquo;Guitar Hero&rdquo; series.</p>
<p>&quot;<a target="_blank" href="http://www.reuters.com/article/businessNews/idUSN1842132920080818">A  mutual deal is going to have to be higher than $25.74</a>, in order for the  board of Take-Two to save face &ndash; call it a dollar or two dollars more,&quot; Hudson  Square Research analyst Daniel Ernst told <strong><em>Reuters</em></strong>. &quot;EA can  certainly afford to pay more.&quot;</p>
<p><strong><u>News and Related Story Links:</u></strong></p>
<ul type="disc">
<li><strong>Money       Morning:</strong><br />
  <a target="_blank" href="http://www.moneymorning.com/2008/05/01/take-two-banks-on-gruesome-grand-theft-auto-sales-in-fending-off-ea-bid/" title="Permanent Link to Take-Two Banks on Gruesome “Grand Theft Auto” Sales in Fending Off EA Bid">Take-Two  Banks on Gruesome &ldquo;Grand Theft Auto&rdquo; Sales in Fending Off EA Bid</a></li>
</ul>
<ul type="disc">
<li><strong>Associated       Press:</strong><br />
  <a target="_blank" href="http://ap.google.com/article/ALeqM5hnhQduV-ewaRDMai0FTGOGqNr5YQD92KPQ783">Electronic  Arts won&#8217;t extend Take-Two deadline</a></li>
</ul>
<ul type="disc">
<li><strong>Wall       Street Journal:</strong><br />
  <a target="_blank" href="http://blogs.wsj.com/deals/2008/08/18/did-grand-theft-auto-make-take-two-more-valuable/">Did  Grand Theft Auto IV Make Take-Two More Valuable?</a></li>
</ul>
<ul type="disc">
<li><strong>Reuters:</strong><br />
  <a target="_blank" href="http://www.reuters.com/article/businessNews/idUSN1842132920080818">EA  drops hostile Take-Two bid and enters talks</a></li>
</ul>
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